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2002-06-27
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4KB
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210 lines
xof 0302txt 0064
//
// DirectX file: E:\saitek joysticks\New joypad\changes 10-8-99\shift.x
//
// Converted by the PolyTrans geometry converter from Okino Computer Graphics, Inc.
// Date/time of export: 08/10/1999 16:42:00
//
// Bounding box of geometry = (-0.0219,0.00419777,-0.0205) to (-0.006,0.00468908,-0.0170251).
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1; // Major version
0; // Minor version
1; // Flags
}
Material xof_default_5 {
0.400000;0.400000;0.400000;1.000000;;
32.000000;
0.700000;0.700000;0.700000;;
0.000000;0.000000;0.000000;;
}
Material shift_2 {
1.000000;1.000000;1.000000;1.000000;;
25.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"shift.bmp";
}
}
// Original object name = "shift"
Mesh shift {
9; // 9 vertices
-0.021900;0.004626;0.017622;,
-0.021500;0.004689;0.017025;,
-0.006600;0.004689;0.017025;,
-0.006000;0.004637;0.017522;,
-0.006000;0.004198;0.020000;,
-0.006500;0.004198;0.020500;,
-0.018800;0.004198;0.020500;,
-0.019500;0.004198;0.020200;,
-0.021800;0.004564;0.018219;;
7; // 7 faces
3;1,0,8;,
3;1,8,7;,
3;2,1,7;,
3;4,3,2;,
3;5,4,2;,
3;2,7,6;,
3;6,5,2;;
MeshMaterialList {
1;1;0;;
{shift_2}
}
MeshTextureCoords {
9; // 9 texture coords
0.999900;0.037700;,
0.974800;0.000000;,
0.031400;0.000000;,
0.000000;0.142900;,
0.000000;0.857100;,
0.031400;0.999900;,
0.805000;0.999900;,
0.849100;0.914300;,
0.962300;0.371400;,
} // End of texture coords
} // End of Mesh